Friday, May 15, 2009

terminal a - May 13th - EVENT TWO

concepts in motion
homework - design event
terminal a - may 13th - 2009


this event was very well designed. i love the amount of time taken into branding each
specific graduate individually and then as a whole.

i was especially impressed by the gallery map hanging as you walk into the main gallery
space. the blue and black color designed after what would identify as the perfect airport
terminal brochure.

i have always admired rebecca wood’s hard work and was pleased to see her at the front.
she has an excellent work ethic and it shows in all her designs, especially her overall identity.
the name as definition is very creative and her effort to stay clean, simple, and professional
shows in all her work.

i was also reminded how incredible Lori Stikeleather’s social design poster was. the brilliant
execution of simplicity, photography, and substance was admirable.

i appreciated the risk and time taken into Thomas Hutton’s “glasses” card design/identity;
however, I am unsure of its purpose and/or function . his design poster was also a brilliant
execution of scanner and meat to deploy strong substance.

i particularly liked Stacy Hutton’s use of depth, color, and what appears to be multi-media in
her David Carson book and in her greeting cards.

this was an excellent show; furthermore, as a fellow graduate of Spring of 2009 i felt that
even though the IDP major route has been incredible, i could have easily found a lot of
success and growth in design as these students have shown.

First Friday - March 6th - EVENT ONE

concepts in motion
homework - design event
first friday - march 6th - 2009


the first friday event in Denver’s Sante Fe Art District is one of my favorite things to do. from
a design perspective this event encompasses a wide variety of design elements mixed with
traditional art media. this art fair is packed with professinal designer’s work, unique gallery
set up, color, composition, and maximixing the use of printed media.

my intention for using first friday as a design event was to take note of paintings that could
transfer well onto printed media for potential branding.

the core gallery had plenty of oil paintings that would be strong on a graphic design piece.
the first paintings i noticed was of Josh Armijo’s set of “picasso-like” portraits. these were so
well executed in his stroke and color choices. my favorite was his “untitled” painting of a man
who appeared to be screaming. this piece could be photographed or scanned in any
arrangement and used for an entire ad campaign. his use of dark black and teal lines moving
with different stroke weights give it an unending capacity for multiple use.

i also enjoyed Sarah Ali’s golden leaves. these would be an excellent photography source for
branding a floral, furniture, or jewelry shop.

Galde Gallery was also full of incredible work. i am a long time fan of Rick Sargent’s sculptures.
these would be SO strong as cropped backdrops to an ad campaign. the depth of thought,
time, and interpretation that go into these designs are perfect for any thought provoking ad
campaign. my favorite pieces are “walk the walk” and “swallow dream”.

i spent the rest of the evening walking into every gallery i could see. i had a great time and
encourage every designer to take advantage of the wide range of inspiration from this broad
collection of local artists.

Friday, February 20, 2009

Response: 9 Type Rules for Web

I couldn't agree more with Allan's suggestions in typography for website development. The simple and quickly scanned direction is a must in maximizing the potential for successful usability for your website. People DON'T want to read, guess, or study your website. They simply want to glance and move in a direction. It is almost like the website is the gatekeeper to the end result. Whether that be to a business, a person, or a movement, one's website needs to be clear and to the point.

Thursday, January 29, 2009

response: Technology-Beast, Burden, or Blessing?

Technology: Beast, Burden, or Blessing? by - Jason Tselentis (response)

For the most part, I believe that the bulk of Jason'a message regarding the design student "persona" is accurate. I feel it runs with the basic principle of what you put into to something is what you will get. When any student, intern, or apprentice depends entirely on their tutor or professor it cripples the student from taking advantage of their opportunity to truly learn the material.

When talking about curriculum, the only suggestion I have on top of Jason's ideal progression of course work, is the issue of ability. At Metro State, we serve a very diverse population. That said, many students do not have the luxury of wealth at their fingertips. The forever updated software and hardware is extremely expensive. The problem I see with the common "graphic design" education is that you must have money and/or someone who can give you the money to stay in the game. I believe if organizations like Adobe were to come up with a student package laptop(similar in software-design to their current student editions) that was limited only for design software and the internet; furthermore, to then be able to check them out at the library or through the design department. This is an expensive solution, but one that I feel will allow more capacity for students to engage and work with the software outside of class.

Friday, January 23, 2009

Response: The Artist of the Future is a Technologist

"The other hurdle is mastering creative expression, so that art has something substantial to say," says Steven Holtzman (President and CEO of Perspecta - a company that develops search tools for navigating through 3-D visual information spaces.)

For me the above quote was the strongest statement in the article. There are so many studies and opinions on the "health" of our growing relationship with technology. While virtual community, discovery, knowledge, and creativity are faster and more readily available then ever...so is that of isolation, social insecurity, opinion as truth, and media manipulation. There are so many things that can be discussed as "bad" or "good". Simply, I rest with the individual's moral code or "worldview" as a starting point. Then, I feel I have a basis for judging the positive and negative outcomes.

Overall, I agree with the above statement. Mastering creative expression is key!

a new day.

"We must look for ways to be an active force in our own lives.
We must take charge of our own destinies, design a life of substance
and truly begin to live our dreams."

-Les Brown